Ukrainian Kostiantyn Rukhlov created the browser game "Dronyata," in which the player manages a workshop producing drones for the front. He spent several weeks of evenings on development, and used Claude Code to write the code, and ChatGPT for icons and illustrations.
In "Dronyata," the player works in a workshop where they need to fulfill orders for assembling drones by the end of the shift. To do this, they have to move between a 3D printer, boxes with parts, a soldering station, and a laptop with firmware.
The workflow is complicated by various obstacles: during an air raid alert, you need to go to a shelter; in the event of a power outage, you need to refuel the generator; and after a frequency change, you need to reflash an already finished drone.
Currently, the game has 10 levels that open gradually. The developer hid some of the levels because he considered them insufficiently polished. Some of the hidden ones can be opened using a cheat code.
The game has a cartoon style: in it, drones destroy enemy equipment, but there is no blood or cruel scenes. The assembly process itself is also simplified—the author emphasizes that this is an entertainment project, not an instruction for creating real UAVs.
How the game was created
According to Rukhlov, the idea arose during a long train trip. He made the first drafts in Claude from his phone, and then for several weeks in the evenings he worked on the game and its adaptation for mobile devices.
For development, he used JavaScript and Three.js without additional frameworks. He wrote the code with the help of Claude Code, and created icons and illustrations in ChatGPT.
You can play directly in the browser—without registration or downloading an app. The game is available both on computers and on smartphones.
In the future, the developer wants to add the ability for multiple people to play simultaneously. For this, it may be necessary to adapt the existing levels. He is also collecting player feedback to understand whether the project should be developed further.
